Name: Honmaru Ashikaga
Alias: The Hand of Fate, Storyteller
Age: 16
Gender: Male
Height: 5'9
Weight: 150 lbs
Appearance: Honmaru is a strangely dressed fellow considering that he is a ninja of the Shinobi world, he wears a well dressed red and white suit with a red tie and a golden clock attached. He also happens to have a robe that he wears on his shoulders making it attach almost like a cape. His face is pale like the traditional Ashikaga members, his eyes darkened red with the Gosankygan 御三卿. Honmaru sometimes carries around a cage in which little illusions appear for his pleasure, and is most known for his obsession with cards as he has them no matter where he goes often showing them off to people.
- Spoiler:
Race: Japanese
Hair: Grey
Eyes: Red in Doujutsu, Naturally Dark Black
Body: Slim Slender, slightly toned
Ethnicity: Sunagakure
Personality: Honmaru is the only one of his clan capable of not having the emotionless display. He appears as a gentle spirit by nature never trying to intimidate anyone even in the heat of battle. He always offers everyone he meets a chance at anything they do especially when it pertains to him letting them live. He enjoys toying with opponents and will often make funny little Illusion shows through the cage he carries. Despite this his killing intent is outstanding as he will easily turn his blade to a friend if it came down to it. He also does not hesitate to ensure the most painful deaths of whoever would be his victim, a trait commonly shared by members of his clan. A different personality of the Rokkaku is also displayed which is not average to the clan. Being that the members are normally emotionless beings, their Rokkaku is the lightening mood for them. In Honmaru's case his Rokkaku is a direct view of his true inner self as it is a hateful maniacal being that loves to see the blood and hear the cries of anguish, coming from victims. In some instances Honmaru can undergo a strong alter-ego and become the exact duplicate of his Rokkaku, only when this occurs will he remove his hat taking on the Alias as, "
Hand of Fate". His obsession with cards will begin to overtake him and he will begin wagering his own life in gambling means giving himself a 50/50 chance to attempt to kill his opponent.
Village: Sunagakure
Title: Genin
Special Titles:none
Missing Ninja Class:
Karma:
Alignment:True Neutral
Renown:
Rank:E
Experience Points:Bloodline: AshikagaElement:Fighting Type/Style: Genjutsu [Master]
Sub Fighting style: Genjutsu Master
Inventory:
- Illusion Cage
- Deck of Cards (Often carries 2 or more decks)
- Scythe, Senbon x100, Kunai x20, Shuriken x40 (All carried by Rokkaku)
Kekkai Genkai:Combat Styles:Bloodline Limits:- Spoiler:
Name:Gosankygan 御三卿
Type:Visual Jutsu
Requirements:Born of Ashikaga Blood
Description:The Gosankygan 御三卿 (Meaning The Guardian Eye) allows the user to view the Chakra reserves and elements of the opponent. The eyes are also known to take up no Chakra of the user in order to activate, due to this most members permanently leave the eyes on. The special ability of the eyes is the illuminate any Genjutsu of B-rank or lower that could be cast upon the user, It also allows the user to Reverse the casting B-rank or lower Genjutsu of their opponent onto any target they choose including the original caster of the jutsu.
Name:Rokkaku (Demon Of Eternal Nightmares)
Type:Support/Offense/Defense
Requirements:Born of Ashikaga Clan
Description:A living breathing image of the Rokkaku Demon that hovers above the head of the Ashikaga member. It is said that the Rokkaku Demon carries all the emotions of the Ashikaga user, being that Ashikaga's are emotionless the Demon tends to make jokes, laugh and even smile. The demon is a clown that carries similar to the ones used by the Ashikaga clan, being that the Ashikaga excel at nin and genjutsu, they are extremely weak in taijutsu and therefore use the scythe as a weapon in case of close combat. The demon also wields a scythe and will coordinate the fighting style used by the Ashikaga member putting twice the pressure on the opponent in order to increase the Taijutsu of the user by 20%. The demon is also able to create Shuriken and Kunai as well as store scrolls so the Ashikaga member will never need to have them. The demon can fly away from it's host and fight the enemy in their place in order to stall for a powerful jutsu that the Ashikaga will use and cannot be killed. If the Rokkaku is destroyed it will reform above the head of the user within posts so long as the Gosankygan 御三卿 is activated. The Demon is able to cast ninjutsu as well as genjutsu however the Genjutsu is not as strong as the Ashikaga's as they are the masters of the Illusion arts. The ninjutsu however are extremely effective and powerful at low ranks and become stronger as they are trained. The techniques that the Rokkaku possess will not need to be trained as the demon itself allows itself to lend it's strength to the Ashikaga member.
Jutsu Total:4 (3 Rokkaku Jutsu)
Jutsus:- Spoiler:
Bunshin no Jutsu - Clone Technique
Rank: E
Type: Support
Requirement: none
This basic academy Ninjutsu technique is expected to be used by all ninja. Once the user forms the respective hand seal, the user is able to mold his/her chakra to create a non offensive clone. The clone does not possess the same amount of chakra as the user and cannot engage in physical activity. This technique is used mainly to confuse the adversary, trained Shinobi (Mainly C-rank and higher) are able to detect a clone instantly and may often tend to avoid attacking it.
Kawarimi no jutsu - Body Substitute Skill
Rank: E
Type: Support
Requirement: none
It's implied in the name. The user switches his or her body with a plant, animal or anything for that matter. This is used to escape dangerous situations such as many sharp projectiles being flung at the person. Sometimes The user can damage their opponent with this technique.
Henge no Jutsu - Tranformation Technique
Rank: E
Type: Support
Requirement: none
This basic ninja skill is expected to be mastered by all ninja. The technique allows the user to use chakra to change the physical appearance of themselves or parts of themselves to anything of their liking. The transformation is not able to last forever and lower leveled ninja may have trouble controlling this technique.
Katon: Suki no Esu - Fire Release:: Ace of Spades
Type:Ninjutsu
Rank:C
Requirement: Deck of Cards with multiple or single copy(s) of the Ace of Spades, Katon as first element.
A very handy trick created by a gambler in a very awkward situation. The technique implements his love of cards into a powerful dynamite like trick that can occur in the blink of an eye. By applying a strong yet small amount of chakra into the card - particularly the Ace of Spades- one is able to surround the card(s) in a red aura of chakra. Once this is done upon throwing the card(s), they will ignite in mid flight causing the coating of chakra to form a spade of flames without damaging the card. Each spade will react in a light dynamic detonation that is able to do light burning damage as well as blinding flashes to the opponent(s). A skill which few are able to perform and even fewer are able to predict due to it's flashy and confusing method of play.
Rokkaku Techniques- Spoiler:
Demon Technique: Cry of Anguish
Rank:D
Type: Offense/Defense
Requirement: Must be of Ashikaga clan, Rokkaku must be present.
With this technique Rokkaku will make a strong loud screeching sound using chakra to amplify the sound. The waves of the screech will be controlled by Rokkaku to directly target the ear causing excruciating pain and balance loss. It is capable of causing a person to want to cover their ears due to the noise, this could assist as it may just cause an opponent to cancel jutsu hand seals due to the pain. The Ashikaga however is unaffected by the screeching as they cannot hear a thing when Rokkaku uses the technique. The technique is capable of causing bleeding from the ear but otherwise deals no physical damage to the opponent.
Demon Technique: Afterlife Emissary
Rank: D
Type:Offense
Requirement: Must be of Ashikgaga clan, Rokkaku must be present.
The most known technqiue used by Rokkaku in terms of offense. This technique allows him to great shadow energy from the his hands to used in forms of blasts in which he can launch at an enemy in multiple shots or one strong wave. The energy is capable of doing collective damage upon impact, so it will take a few shots before a person is complete killed by the attack. The blasts are not that fast in travel thus ninja who excell in speed are able to avoid, the jutsu however has rapid recovery time so multiple use of the ability is available to Rokkaku.
Rokkaku Technique: Dark Shield Creation
Rank: C
Type: Defense
Requirement: Must be of Ashikaga clan, Rokkaku must be present.
This technique is a very useful skill performed by Rokkaku. Using this ability allows the demon to create a barrier that specifically surrounds the Ashikaga member allowing them to prepare jutsu. The barrier is unaffected by nin,tai, or Genjutsu and cannot be broken from the inside or outside. However in order to perform this Rokkaku must be focusing his attention on keeping the barrier up and therefore cannot defend himself. If Rokkaku is hurt in anyway the barrier will be destroyed and it may take time before Rokkaku is able to create another one (Maximum 2 post recovery time).
Missions Completed:
- D-Rank:
- C-Rank:
- B-Rank:
- A-Rank:
- S-Rank:
- Total:
Background:Shameless. Dishonorable. A permanent blemish to the Ashikaga's virulent reputation.
This is how Honmaru Ashikaga's name would forever be seen in the history of the Ashikaga - or at least that would be the case if he and his parents were so lucky. It was doubtful if the Ashikaga line would ever acknowledge their existence. His parents, not too keen on the idea and customs that came with being of the Ashikaga Clan, turned their back on the violence and needless killings and fled to Sunagakure where they were able to bring up their son, Honmaru, so he could be free from the direct influence of the clan.
Honmaru's younger years went by without much incident. He was given what was both needed and desired to aid in his studies and he attended the Ninja Academy. His reputation for being the "class clown" was well known and though his teachers found him a bit overwhelming and exhausting, he was still well liked and respected for the skills he was able to exhibit. He also enjoyed telling stories, feeling the need to draw half-assed storyboards in the classroom during breaks as his fellow students listened on with eager ears during breaks.
It was during this time that he enjoyed and developed his passion for cards, as well as his penchant behavior for gambling.
The rush that came with chance, the thrill of the game, excited Honmaru like nothing ever could. A quick throw of the dice, a coin toss, or even a simple game of cards excited him - awakening a lust like nothing he'd ever experienced. At first it started out as just a simple wager of a few coins here and there. Then it began a trade out for kunai, shuriken, or various other weapons and scrolls until Honmaru lost himself in the game, bringing it to fruition in the midst of training and duels. No longer was it about competition or skill, but about who was willing to put their life on the line - who was willing to risk everything? An All In or nothing wager.
Honmaru had always known about how the rest of his clan resided in Konoha Village. He thought it foolish that a Clan would be loyal to the village itself and not its people. After all, what good was a village without its people?
Flying through the Academy - his gambling problem ever rising - Honmaru decided to take a journey as soon as he received his headband, marking him a shinobi of Sunagakure. With nothing but a simple satchel for his clothing and essentials, a deck of cards and his "other items," Honmaru decided he would challenge the world - to see if Lady Luck truly was on his side.
He meandered from country to country, small villages on the outskirts of the main ones, making a living as both the "Hand of Chance" and a story teller. Carrying a cage with him, he used his chakra to mold it inside of the cage, his make-shift storyboard now a moving world to demonstrate the magnificent adventures his characters would embark upon. The money was sufficient, enough to get him here and there, but Honmaru couldn't resist the urge to throw it all away in a gamble and so he was usually stuck in a village longer than he would have preferred just so he could manage enough to live on when he decided to pack up and travel again.
Finally, the last stop on his journey: Konohagakure no Sato.
His parents had forbade him from coming to this place. They feared what the Ashikaga Clan would do if they ever got wind that one of the "traitors" had returned to village. Figuring that he would be safe so long as he stayed near the outskirts of the village, Honmaru continued to do what he did best: gamble and tell stories. However, even in Konoha village, Honmaru was not without aiding a person or two - after all, every good deed would deserve another some day.
Frantic was this individual, running for his very life and fear of being wiped off the map. The Runner and The Gambler bumped heads - literally - and after the necessary apologies were made, Honmaru did his part and hid the fugitive from Anbu in hot pursuit. The fugitive was a young Genin who went by the name of Sanosuke Akuni and he was one of few survivors of the Akuni Massacre. The Anbu didn't waste much time with Honmaru, the ever pleasant and unassuming Ashikaga Clansman (though they did not know he was the offspring of the traitorous deserters, his parents), they quickly resumed their search as Sanosuke struggled to keep his chakra hidden while obtaining sanctuary in Honmaru's tent.
A temporary reprieve from pursual, Sanosuke was able to escape Konoha Village and the two traveled to the land of Sunagakure. For the first time, Honmaru was not interested in chancing his odds against Sanosuke - but wanted him as a companion, a friend. The two exchanged stories, got to know each other, and even trained on the way to his homeland. As they reached the gates to Sunagakure, Honmaru vouched for Sanosuke to enter his lands - not hesitating nor fearing a possible betrayal. As they parted ways, Sanosuke promised he would pay him back for his help and though Honmaru thought it unnecessary, he did not deny the ninja the need to speak on the matter. Having a friend made things more interesting, though his bad gambling habits were no closer to being cured.
Now, Honmaru would continue to tell his stories and make others smile...but not before raking in the cash first - or even claiming a life.